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Ocean Outdoor Unveils Walk-In 'Ocean Portal', Redefining the Future of DOOH

이지오
이지오
- 3분 걸림
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Ocean Outdoor Germany

Ocean Outdoor has introduced a new chapter in digital out-of-home with the unveiling of its walk-in “Ocean Portal” in Düsseldorf, Germany, positioning the installation as a bridge between physical presence and virtual immersion in public space.

The launch event gathered brand partners, agencies, clients and media representatives, underscoring the company’s ambition to move beyond traditional large-format screens into experiential environments that function more like programmable stages than static billboards.

Measuring approximately six by six meters and standing more than three meters high, the mobile indoor LED structure delivers around 80 square meters of digital surface across five screens, including the floor and multiple walls. The fully walkable cube uses forced perspective and high-resolution LED technology with a 2.6 mm pixel pitch and glue-on-board protection to enable striking 3D visual effects. Engineered for durability, the platform is capable of supporting SUVs or groups of visitors, opening the door to live product demonstrations and immersive brand storytelling inside the space itself.

Ocean Outdoor emphasizes that the format redefines the attention model of DOOH. Rather than asking audiences to look at a screen, the Ocean Portal invites them to step into the content, transforming viewers into active participants.

Technologically, the installation is powered by real-time engines including Unreal Engine, Unity and Notch. This infrastructure enables gaming-grade environments, interactive scenes and virtual production workflows to operate in high-traffic public or semi-public venues. Integrated sensors track visitor movement within the cube, allowing campaigns to respond dynamically to gestures, pathways and group behavior. These interactions can be linked to data capture, product configuration tools or social media activations, positioning the portal as both a media platform and an experiential data environment.

Ocean describes the system as an open platform rather than a fixed product generation. New interaction formats and technical capabilities are expected to be added over time, enabling continuous adaptation to brand objectives and creative experimentation.

Laura Nolte, Olympic Champion & Michael Busch, CCO Ocean Germany

Advertisers and agencies can book the Ocean Portal either as an exclusive, custom-built installation for a single brand or as part of a curated tour concept in which multiple brands share scheduled time slots at a single location. Designed for mobility, the structure is transported in roughly three dozen travel cases and can be assembled or dismantled within 24 hours by a compact on-site team. This flexibility allows deployment in mall atriums, automotive showrooms, festivals, fan zones and transit hubs, aligning with Ocean’s broader strategy of converting high-dwell environments into programmable “experience zones.”

The Düsseldorf premiere marks Germany as the first deployment market, reflecting Ocean Outdoor’s ongoing European expansion into premium DOOH and immersive formats following earlier large-scale 3D and interactive installations in major retail destinations such as Westfield centers.

While campaign case studies and performance metrics are yet to be released, the Ocean Portal signals a potential next phase for DOOH—one in which media owners integrate screen inventory, physical event space and real-time virtual production into a single, hybrid offering. If adopted at scale, walk-in, sensor-driven LED environments may soon sit alongside 3D spectaculars and mixed-reality showcases as a core component of Europe’s evolving DOOH innovation agenda.

PRESS